Tuesday, 22 May 2018

Fighting in a Built Up Area (BUA)


Move 9

French move first
Artillery fire on gunners, 2D6 need 11, roll 9, no casualties
29 infantry rout to edge of farm
32 infantry advance towards farm
Lancers move to right of square
30 infantry test for shaken, 1D6 need 4, roll 3, fail still shaken

British move second
Artillery fire on gunners, 2D6 need 11, roll 8, no casualties
All four infantry brigades advance
1 brigade enter farm (only one brigade allowed in farm)
2 brigade advance to left of farm
3 brigade advance to support cavalry
4 brigade advance to support 2 brigade

Summary
The British attack is going well
The routed French garrison are disorganising their own supports
The hussars pin French brigade and will soon be supported by 3 brigade
2 brigade has prevented 31 French brigade from counter attacking the farm

The next move will be critical, and the British will move first
The British commander must decide whether to change his orders
At present they are on Engage. 
Cavalry melee are indecisive
Infantry can skirmish and fire, but not hand to hand
If he changes to Attack orders they will be more decisive
Cavalry melee usually end in one side routing
Infantry melee usually similar, but both sides suffer more casualties
And if the attacker rolls a low dice he can suffer heavy casualties and rout
But at this stage of the game it is necessary to push for a decisive result


Link to Wargame Rules

Sunday, 20 May 2018

Fighting in a Built Up Area (BUA)


Move 8

British move first
1 and 2 Infantry ordered to assault farm
3 and 4 infantry advance
Cavalry advance
Artillery unlimber

1 British assault, 2D6+1, roll 11
Defender 20% casualties and rout
Attacker 10% casualties and disordered

2 British assault, 2D6+1, roll 7
Defender 20% casualties and shaken
Attacker 10% casualties and disordered

Attacker suffer 20% casualties and both brigades disordered
Defender suffer 40% casualties (plus 10% already) and rout

30 French infantry are within 4” of farm and must test morale for rout
1D6+1, roll 1, total 2.   Fail morale and is shaken

French move second
31 Infantry move towards farm
Artillery manhandle towards farm

Summary
The French garrison have lost the melee and routed into the centre of the farm
Their support (30 infantry) have lost their morale and are shaken
It is quite likely they will join the rout next move
32 French infantry are pinned in square by the hussars
31 French infantry move towards the farm
French artillery also move to close range of the farm
When the garrison has moved out the artillery will be able to fire on the new garrison

The buildings have been removed to allow for measurement of routs and movement

Link to Wargame Rules

Friday, 18 May 2018

Fighting in a Built Up Area (BUA)


Move 7

French move first
Artillery fire on gunners, 2D6, require 12, roll 6, no casualties
Lancers retire behind infantry square
29 infantry (garrison) fire, 1D6, require 6, roll 4, no casualties
Lancers test morale, 1D6, require 3, roll 5, rally to disorganised

British move second
Artillery limber and move to left to allow space for infantry to advance
1, 2 and 3 infantry form column and prepare to advance
Cavalry advance to pin infantry

Summary
French lancers retire behind infantry square and rally
British prepare to attack farm
Artillery move to left to pin French gunners
Infantry form column of attack from square
1 and 2 infantry deploy to storm farm
3 infantry prepare to advance and attack main French battle line
The British must press their attack before the French can recover from loss of melee

Link to Wargame Rules